Wendell 101 - the Basics of Dancing with the Clown

Defeating a Wendell grants rewards to the attackers; lesser rewards are also distributed to every member of the entire Alliance. So defeating a Wendell benefits every member of the Alliance.

Every Wendell assault requires a small team of Alliance members; a rally of at least 3 players. If the rally is not sufficiently powerful, the Wendell will be wounded rather than defeated. Generally, if you cannot defeat a Wendell in one round, don't try - the excessively high costs to heal your wounded troops will exceed the rewards for defeating the Wendell. Start with level-1 Wendells. Study the associated "Zombie Attack Reports" until you understand them, and know that you are ready for Wendell5s. Likewise for W10s and W15s.

A wounded Wendell may be attacked again and again until defeated, but only until it "Refreshes". You can click on any Wendell to see both its remaining strength and its "Refresh Time". When the Refresh Time reaches zero, the that Wendell will disappear; your rally will fail if you do not reach the Wendell before his refresh time reaches zero. And again, be aware of execessive heal costs for multi-round attacks against high-level Wendells -- the costs [healing] may exceed the rewards.

You may defeat any number of Wendells, though you only receive rewards for your first Wendell defeat of every game day. However, because every Wendell assault requires a team of attackers, all members are encouraged to assist others, even though you may receive no rewards for doing so.

The Costs of Wendell Attacks
Though Wendells seem to be free money and resources, there are actually three costs associated with a Wendell attack. Each member of this Alliance is expected to understand these costs, and respect the cost to other players:
 * 1) Healing Costs - some of the attacking troops will be wounded.  Resources - mostly food - will be required to heal those wounded.  Higher level Wendells can wound thousands of troops, so be careful of hospital overflow.
 * 2) Durability Costs - to create or join a Wendell rally costs 20 APC durability points.  Even if the rally fails for some reason, those who commit to it pay 20 durability points.  So it is important to respect the durability cost to each of the other rally members.  Do not waste their durability by "Disband"ing a rally without good cause.  And do not "Join" a rally when your march time exceeds the remaining rally time - the entire rally will fail if you do not arrive in time.
 * 3) Time Spent - some rally participants may be marching nearly 60 minutes to arrive in time.  Add another 60 minutes for the return trip, plus the time for the rally to actually attack the Wendell, and some participants will be investing well over 2 hours in a Wendell rally.  As with durability, do not waste their APC time by "Disband"ing a rally without good cause.  And do not "Join" a rally when your march time exceeds the remaining rally time - the entire rally will fail if you do not arrive in time.

AOM Wendell Etiquette
Based on the costs enumerated above, here is the AOM Alliance Wendel etiquette...
 * 1) Negotiate participation on Alliance Chat before starting a Wendell rally.
 * 2) Do not join a rally when you cannot arrive in time.  
 * 3) Do not start or join a rally when you are under-powered [when you cannot contribute your portion of the "Needed Troop Count", below].  
 * 4) Do not disband a rally without good cause [though a grossly underpowered rally is good cause].

Wendell Levels
There are 4 levels of Wendells: Level 1, 5, 10, and 15. The table below details rewards and estimated troop counts associated with each Wendell level.

1 These are approximate troop counts. With kickass APC formations, the required troop count may be significantly lower.

2 The "Share Reward" will be shared - by the proportion of zombies killed - but only between the attackers who are eligible for rewards [those who have not yet defeated their daily Wendell]. For example, if two of three attackers are eligible, the "Share Reward" will be split 3 ways by proportion of zombies killed, but only awarded to the two eligible attackers. If, for example, the first attacker is eligible and gets 43% of the kills; the second attacker is ineligible and get 36% of the kills, and; the third attacker is eligible and kills the remaining 21%, then the shared rewards are as follows: 43% of the shared reward goes to the first attacker; the second attacker gets no shared reward, and the third attacker gets 21 percent of the shared reward.

3 When the Wendell is defeated, every attacker who is eligible [those who have not yet defeated their daily Wendell] will receive all the "Attacker Rewards". If in a rally, there are two eligible attackers and one ineligible attacker, two sets of "Attacker Rewards" will be awarded to the eligible attackers; the ineligbile attacker gets no reward.

4 Each of these rewards are "non-plunderable" - once you have won them, they cannot be taken from you. [These money and food rewards are distributed in crates - which cannot be plundered.]

5 When you defeat this Wendell, this reward is distributed to every member of the Alliance; every one of our hundred members receives this reward.

Level-Appropriate Wendell Rallies
As a general rule, anyone can can successfully kill a W1 in a 3-slot rally.

Killing a W5 with a 3-slot rally will require about 70K of mixed T4 and T5 troops - so about 25K troops from each rally participant.

Killing a W10 with a 3-slot rally is difficult. It will require about 180K of T5 troops, or about 60K troops from each rally participant. So generally, a 3-slot assault on a W10 only makes sense with T6 troops, or huge formations of T5s.

Killing a W10 with a 4-slot rally is possible, but not trivial; it requires about 45K of T5 troops [with level-appropriate heroes and skills] from each rally participant. A 4-slot rally will allow medium sized T5 formations to kill a W10.

A W15 is 63000 T7 zombies - they will kick your ass! Do not attempt without 325K of T6 troops with very capable heroes and skills.